00:00
00:00
View Profile rvdsm

7 Game Reviews w/ Response

All 38 Reviews

WolfwooD10 nailed it.

It's an alright game, but he's definitely right about the blue/green team imbalance. I started out playing as the green team and gave up at the third campaign due to the difficulty and the fact that my weapons were useless against the big tanks. One thing I would like to add to Wolf's assessment is that visible structures (moreover, structures that can be destroyed) would be a big improvement.

The blue team spams hoppers when you play against it in the second campaign and sometimes that battle can take upwards of 30 minutes just because you're stupid pawns follow the closest enemy near them instead of advancing on the base. This means that with about 10 hoppers jumping around, they essentially just run in circles until they are mowed down. Being able to take out your enemies means of production could help turn the tide on the imbalance and help the green team actually horde the base for a change. It would also allow you to put pressure on the opposing team while building up your mines and power plants to send in a strike force to assault the production of the other team to prevent them from spamming big tanks (campaign 3/playing as green).

Once I started playing as blue team, I felt the game shift completely the opposite direction. I could mow through the entire enemy force with just my hero unit and save all my forces to swarm the unbelievably weaker green units. So again, Wolf was spot on. This game is not balanced correctly, but potentially fun.

episodeent responds:

You are not right about the balance too. Pawns are uneffective agains hoppers, but one or two Shiras can destroy huge army of hoppers

Doomed to repeat history

I never thought that through all the advancements I've seen in the realm of computer technology, especially in relation to video games, that people would clamor to play games that are essentially Atari games. Sure the graphics are far superior, but the object of the games are the same; just swap getting as many points as you can with try to get as far into the game while dying the fewest amount of times and you've basically got it.

This game isn't exactly like the other games I'm referring to, but it is an example of how a premise can be stretched so thin that the point of playing the game becomes moot. All you do is run around shooting the purple guys with the KKK hoods on till you destroy their spawn points, go to the next room and repeat the same process. Nothing is more frustrating than trying to jump to a platform where 3 of the purple guys are all camping a spawn point (never thought I would be saying that about a side scrolling action game, but...) and your jump leaves you hovering in the air for so long that each jump is bringing you one step closer to your death.

You can dress up your game however you want, but if the game play isn't there, then it's going to fail. Still, the score as it stands at the moment of me typing this review is 3.18, so I guess there are a lot of people visiting this site that love games like this. Shows what I know.

Torrunt responds:

Just because we have better technology doesn't mean the old formulas aren't still fun. We weren't try to make something totally innovative, just a game that people can get some enjoyment out of. Yes, they can get this same type of enjoyment elsewhere in many other games but this is our version and Pico themed one at that.

Those purple guys that are 'camping' are just standing near their spawn because they don't see you yet; once they do they'll run towards you. Just lure them away from their spawns and rush back and destroy their spawns before they come back.

Thanks for taking the time to review our game.

I agree with the last guy

It sucks when you run out of ammo and then try to get in close with the sword and get killed in 2 shots. It's an alright concept, but as it is now it could stand to use a graphical upgrade.

ZT responds:

I'd loooove to do bigger more powerful graphics, but then it simply wouldn't run very good on most peoples' computers. Thanks for playing :)

Good game.

Pretty decent game. A little too easy. I would have made it to where you only had a certain amount of bullets for each color making it more difficult to get a perfect score. Also varying the speeds of the targets would have helped a lot too. A timer would probably made things harder as well. There might have been a timer, but I never noticed one so I assumed there wasn't one. All in all a good concept and the execution was fair. I would have just like to have seen it be a little more difficult.

Thorgaming responds:

I've added a timer now in response to this review, gives more of sense of urgency! Many Thanks

Quite good indeed...

Is there an "echo" in here? Ha ha! I really enjoyed this. It seems as though you put a lot of work into this game. the puzzles were tough and sometimes the die kept seeming like it was intentionally designed to screw people over. I just stocked up on fire and ice wands to combat the knight and that beast at the end. Ooops! I don't want to give away all the "secrets". Tee-hee!

Great game! I look forward to seeing more of it in the future.

RobSuperSonic responds:

LOL.
You are the man.
Tahnks for playing.

We walked along and talked along till we came to the levelest ground, then I picked up a stick of wood and I knocked that Boston bitch down!

Age 48, Male

Media Production

Illinois

Joined on 2/4/01

Level:
17
Exp Points:
2,850 / 3,210
Exp Rank:
20,906
Vote Power:
5.85 votes
Rank:
Police Officer
Global Rank:
17,431
Blams:
210
Saves:
359
B/P Bonus:
10%
Whistle:
Normal
Medals:
870