WolfwooD10 nailed it.
It's an alright game, but he's definitely right about the blue/green team imbalance. I started out playing as the green team and gave up at the third campaign due to the difficulty and the fact that my weapons were useless against the big tanks. One thing I would like to add to Wolf's assessment is that visible structures (moreover, structures that can be destroyed) would be a big improvement.
The blue team spams hoppers when you play against it in the second campaign and sometimes that battle can take upwards of 30 minutes just because you're stupid pawns follow the closest enemy near them instead of advancing on the base. This means that with about 10 hoppers jumping around, they essentially just run in circles until they are mowed down. Being able to take out your enemies means of production could help turn the tide on the imbalance and help the green team actually horde the base for a change. It would also allow you to put pressure on the opposing team while building up your mines and power plants to send in a strike force to assault the production of the other team to prevent them from spamming big tanks (campaign 3/playing as green).
Once I started playing as blue team, I felt the game shift completely the opposite direction. I could mow through the entire enemy force with just my hero unit and save all my forces to swarm the unbelievably weaker green units. So again, Wolf was spot on. This game is not balanced correctly, but potentially fun.
You are not right about the balance too. Pawns are uneffective agains hoppers, but one or two Shiras can destroy huge army of hoppers
Character should stay centered on screen and clicking should move the entire screen rather than having to constantly jump back and forth from WASD to hotkeys mid-combat.
The streets don't look like ice...
Don't put a button that restarts the level over the playable area of your game.
Fight one battle, rest for 10 minutes. I've spent more time NOT playing this game than I have playing it. Things only get worse the higher in level you get because you're waiting even longer to fight your next battle. I know I can use apples and chocolate to speed the process up, but it still doesn't prevent the fact that eventually I'm going to have to return to fighting one battle then resting for 10 minutes.
...eats me. Game freezes. Reload game. Continue from completely different level. Replay? No thank you!
Level 5 Castle
Can't be destroyed. Would like to have played more of the game.
The instructions KILL me!
It's kind of boring. Why does the first level have to take so long to get through and only have one variety of enemy? Maybe more appear later in the level, but I got bored before I even reached the half-way mark.
I've got this great idea for a game!
I'm going to place a key on the ground in a giant park and I want you to find it. Does that sounds like fun? Neither is clicking randomly on a screen for the one pixel that will advance the game.
Doomed to repeat history
I never thought that through all the advancements I've seen in the realm of computer technology, especially in relation to video games, that people would clamor to play games that are essentially Atari games. Sure the graphics are far superior, but the object of the games are the same; just swap getting as many points as you can with try to get as far into the game while dying the fewest amount of times and you've basically got it.
This game isn't exactly like the other games I'm referring to, but it is an example of how a premise can be stretched so thin that the point of playing the game becomes moot. All you do is run around shooting the purple guys with the KKK hoods on till you destroy their spawn points, go to the next room and repeat the same process. Nothing is more frustrating than trying to jump to a platform where 3 of the purple guys are all camping a spawn point (never thought I would be saying that about a side scrolling action game, but...) and your jump leaves you hovering in the air for so long that each jump is bringing you one step closer to your death.
You can dress up your game however you want, but if the game play isn't there, then it's going to fail. Still, the score as it stands at the moment of me typing this review is 3.18, so I guess there are a lot of people visiting this site that love games like this. Shows what I know.
Just because we have better technology doesn't mean the old formulas aren't still fun. We weren't try to make something totally innovative, just a game that people can get some enjoyment out of. Yes, they can get this same type of enjoyment elsewhere in many other games but this is our version and Pico themed one at that.
Those purple guys that are 'camping' are just standing near their spawn because they don't see you yet; once they do they'll run towards you. Just lure them away from their spawns and rush back and destroy their spawns before they come back.
Thanks for taking the time to review our game.
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