00:00
00:00
View Profile rvdsm

38 Game Reviews

7 w/ Responses

Double Jump! UGH!!

Could have been better if the controls weren't so wonky. Sometimes the double jump works fine, other times it doesn't. There's no way of knowing until it's too later. Also, the triggering of falling/flying traps seems a bit off as well. Otherwise an imaginative game.

There's only one thing I have to say

More Levels Please!!

Melee

This is an interesting game, but it suffers a great deal from bad choices. Here's a list of them from my perspective:

1. Magic (outside of Defense Down and Attack Down) is useless as even at maximum levels the magic does virtually no damage to enemies later in the game.
3. Armor and weapons get so outrageously priced that you have to sacrifice one defense for attack and vice versa.
4. Options for purchasing lower cost armor and weapons begin to disappear over time as you upgrade to the more powerful weapons and armor choices.
5. The battles become a little monotonous after a while.
6. Staging of the battles seems confusing as an extremely difficult battle will usually be followed by a mind-numbingly simple battle that actually gives you more gold and experience for completing.
7. The monsters that fight on your side are pointless cannon fodder as they don't live long enough to distract the enemy for more than one hit and the certainly can't deal damage on par with what is being dealt by the enemy.
8. Even though the heal spell is rendered useless by it's extremely low amount of HP regenerated per use and the lengthy recharge that follows, it only seems to allow me to use it on either enemies or the AI characters. What is the point of trying to heal the AI characters at all when they die in one hit?
9. The overall action speed during battles is dreadfully slow. Waiting a minute for all the enemy characters to make their moves only to be met with a "MISS" or "EVASION" is so unrelentingly brutal that I felt like giving up many times solely based on that.

Overall the game was interesting, but these serious oversights really cost it in the long run. If the magic was tweaked to be more useful, I think this game might be enjoyable enough to make a series on.

All around bad

The hit detection is atrocious. Also, for no reason whatsoever the game will knock me down from time to time even though no obstacle is present. I think the "math" element of this is pretty downplayed as well.

Challenging Physics

As Doneveno mentioned, adding and subtracting elements from the room effects the physics of Flakboy in the room. While it's a bit tricky to work with, I think it adds an element uncertainty to the whole thing and especially makes it interesting when trying to get the most damage with the least amount of "toys".

Great game!

5 times per DAY???

I would have rated this game much higher, but I was totally put off by one simple, unnecessary and completely annoying limitation. Beyond the stupid AI and fights that are pretty much impossible unless you equip yourself with the correct armor and re-spec your character to take advantage of the enemy weaknesses (Shaman of Life, Totem AND a Rock Golem? Give me break!), limiting a players ability to re-spec to a five times per day is bullshit. You made a game forces you to re-spec throughout. Why would you create a re-spec limit knowing this?

I read in your comments that it used to be once a day which is even more insane. Listen guy, if you want people to play your game over multiple days, then make it long enough to where they'll both have to and want to. Don't implement stupid limitations on what a player can and can't do based on real-life time just to milk an additional day or two out of them. I seriously would have liked this game had it not been for that.

I agree with the last guy

It sucks when you run out of ammo and then try to get in close with the sword and get killed in 2 shots. It's an alright concept, but as it is now it could stand to use a graphical upgrade.

ZT responds:

I'd loooove to do bigger more powerful graphics, but then it simply wouldn't run very good on most peoples' computers. Thanks for playing :)

Very Nice!~

I really liked this one. I've been playing it for the past 2 hours if that tells you anything. The only problem I have with it is that it seems like there's a bug where troops eventually stop coming. It only happens occasionally and I don't know why I do to trigger it, but that's kind of a drag.

Well, back to playing.

Needs some work.

I didn't really get the alphabet tie-in also there really isn't much variety. I played it three times and it seems like every time I played it I eclipsed zero on time at about the same time I would pass "Wildstyle". This was shooting everything that was coming my way and not letting a single object pass while transferring energy to time. Shortly after hitting that point both my energy and time were in the negative numbers.

I think you have the timer set to run too fast. Either that or you're not allowing the player to recoup lost time or energy fast enough by sending them enough things to shoot. Also, the game needs a definitive "game over" as even though I went into the negative on both energy and time, the game kept going for a few minutes before the letters and colored asterisks stopped falling.

Kind of dull overall, but could have some potential if you find a way to really tie in the whole alphabet idea and improve on some of the things I mentioned.

btw, I know you mentioned that is still has some bugs. I'm just offering some ideas and opinions here.

Nice puzzle game.

Overall, I enjoyed it. I would have enjoyed it more if you had more levels available to play. Good job!

We walked along and talked along till we came to the levelest ground, then I picked up a stick of wood and I knocked that Boston bitch down!

Age 47, Male

Media Production

Illinois

Joined on 2/4/01

Level:
17
Exp Points:
2,850 / 3,210
Exp Rank:
19,718
Vote Power:
5.85 votes
Rank:
Police Officer
Global Rank:
17,322
Blams:
210
Saves:
359
B/P Bonus:
10%
Whistle:
Normal
Medals:
870